![]() Ever since the 14 th century when traditional card decks appeared in Europe, cartomancers have been using them for fortune-telling. Pick whichever you like - the walkthroughs for either area are the same at this point.Cartomancy is the art of using playing cards as a form of divination. The latter is quicker, but the former offers an opportunity to stock up on items. Head back for Traverse Town and Olympus Coliseum on the other side, or go straight to Deep Jungle. Head for the save point and enter the Gummi Ship to proceed to a new world. The prize for victory is an Ifrit HornĪfter this, Sora seals the Wonderland world lock and the party receives a special Gummi piece, the Navi-G piece. Luckily, his attacks are mostly easy to avoid - he swings his torches low and close, and occasionally throws a homing fireball. It's also possible to hit him with air combos by jumping off the table. Target them with Fire magic, and attack when he's dizzied and slumps to the ground. This guy can be a headache, because his vulnerable points are high off the ground. Then go back to the queens castle and from there take the door that goes directly to the Bizzare Room and talk to the Cheshire Cat, and prepare for a fight. Go through those and light the remaining lamps. Next, there are other doors in the bizzare room to get on other sides of the walls. Light the two lamps here and take the exit on the right side for the Queen's Castle (grab the Dalmatians on the way). From the Tea Party, take the door to the Bizarre Room. On the way, more powerful Heartless will attack, including a Large Body which must be attacked from behind. Don't overlook the Card Soldiers, but it shouldn't be hard to just let Donald and Goofy deal with those while Sora attacks the real target.Īfter the battle, go to the very back of the Lotus Forest and enter the door towards the right side of the back wall. Smash the three wheels around the tower, and then the tower itself. The real target is the tower, which is holding up Alice's cage. Jump from there to a shelf, to Sora's right, and there sit the Claw Marks. Go to the grove to the right of the entrance and climb up the mushroom platforms, which leads to a bridge of platforms to the right-hand corner nearest the entrance. Then, turn around and grab the seed that sits high in the tree. Thus enlarged, jump on the tree stump by the entrance, which raises a platform. ![]() ![]() ![]() On your left, there's a yellow flower - give it a Potion and Sora will grow bigger. Enter the door in the trunk, and Sora lands on the stove in the kitchen, where the Stench sits in a treasure chest. Stench: Climb the mushroom platforms in the back of the forest, heading left to the tall tree. Antenna: These are in the far back of the forest, atop a low platform. ![]() Evidence-gathering tips:įootprints: These are in the grove just to the right of the entrance to the forest. Sora has to gather evidence to prove her innocence - most of that is in the Lotus Forest, through the exit on the left side of the Queen's court. Here, Alice is on trial for an attempt on the Queen's life. Instead, push the bed out of the way, and then drink the whatever-it-is on the table to shrink down. Follow him to the door, and talk to the door, which naturally won't let Sora and company through. ![]()
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